Saving and loading
How to save and load the game
Section titled “How to save and load the game”Progress is saved in several ways:
- Bottom bar: the “Save” and “Load” buttons.
- Title screen: “Main menu (Esc)” and “Load a game”.
- Keys:
F5— quick save: a manual save named “Quick save” that replaces the previous one;F9— load the quick save.
The load window has two tabs: your saves and autosaves. New entries are on top. Each entry shows the scenario, the hero and the game date.
A save remembers the hub mod it was played with. New saves remember their mod. If a save was made with a mod that is not in your game, the load window names the missing units and items and the mod the save was made with. The “Start with the mod” button switches to the installed mod and loads the save. If the mod is only in the hub, the “Download and start” button first asks you to confirm the download size in MB, then downloads the mod and loads the save. If the mod is not in the hub catalog, the window says so. Older saves with no mod mark are matched against the installed mods; if zero or more than one fits, no mod is guessed. Such saves no longer crash the game on load.
Autosaves
Section titled “Autosaves”There are up to 30 autosave slots (12 in the original). When the slots are full, the oldest one is overwritten. An autosave on the same map replaces the previous one with the same name. Before a battle, it replaces only the previous autosave for the same opponent: two armies with the same name each keep their own.
Continuing after the game was closed
Section titled “Continuing after the game was closed”While playing, Razdor creates an additional autosave called “Last session”. It updates approximately every 30 seconds, as well as when the game window loses focus (on a computer) or before the start of each battle.
If the game was closed without a proper exit (crash, power loss, swiping the app away from recent apps, or the phone unloading it from memory), a “Continue the game?” window with the map name and date will appear over the main menu upon the next launch. Clicking “Yes” will return you to that moment, while “No” will simply close the window. If you exited the game properly (via “Exit” or by returning to the main menu), this window will not appear.
If the game closed during a battle, “Last session” stores the moment before the battle: after loading, the hero will be standing on the map next to the enemy, and the battle will restart upon your attack. Open windows (town or hero) are not restored — the game will continue on the map. When the game goes to the background (on a phone) or the computer shuts down, “Last session” is written at once; if the hero was walking at that moment, the game continues from where he last stopped.
Continue a map
Section titled “Continue a map”Each map has its own last save, which is stored separately from the list of saves in the Load window. Each map of a campaign has its own save too: the first chapter keeps its own, the next chapter its own, and playing one does not replace the other.
This save updates at the same moments as autosaves: before every battle and during the daily report at 12:00. It updates even when autosaves are turned off in the install (OptValue8). Therefore, even if playing on a different map has pushed old saves out of the general list, the map retains its last state.
How to continue: “New game” → select a map → “Next”. If the map has such a save, a “Continue” button will appear next to the “Start” button in the “The hero’s starting characteristics” window. It loads this save.
- These saves are not visible in the Load window and do not occupy the 30 autosave slots; “Clear all” does not delete them.
- They are located in the
mapssubfolder of your installation’s save folder. - There is one save per map, not per hero: starting a new game with a different hero on this map will overwrite it.
Where saves are kept
Section titled “Where saves are kept”Saves are kept in the data folder, not in the game folder:
- Windows:
%APPDATA%\razdor\saves - Linux:
$XDG_DATA_HOME/razdor/saves(usually~/.local/share/razdor/saves) - macOS:
~/Library/Application Support/razdor/saves - Custom folder: the path in the
RAZDOR_SAVE_DIRvariable.
Each game install has its own subfolder (for example Discord Times-1a2b3c4d), so the saves of a mod and of the plain game do not mix.