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Feature Overview

Razdor plays the original game’s scenarios using its original rules. Below is what it adds beyond the original. Bug fixes are not listed here.

  • UI Scale from 1× to 4×, “Auto” is the largest that fits within the window.
  • Screen: window, borderless window, or full screen (via “Screen” settings).
  • Sharp graphics: the original’s pictures are not blurred when scaled up: every pixel stays a crisp square of the same size at any scale.
  • Minimap can be resized and moved to any corner of the screen.
  • Closing windows: a window opened from the bottom panel can be closed by clicking or tapping outside of it, or by pressing Esc.
  • Equipment Search (Ctrl+F): filters items in your backpack and at the market by name, type, stats, and description.
  • Sorting of goods at the market and shrine by name or price.
  • Combat: warrior cards show stat changes relative to the start of the battle (blue for increase, red for decrease); spell icons on cards.
  • Photo mode: the game stands still and the camera is free; a shot without the interface is saved as a PNG (more).
  • Uncovering locations: a location revealed by an event unfolds from the fog in a circle, from the center to the edges.
  • Touch modes and gamepads: gamepad support on Windows, Linux, and macOS; touchpad mode on mobile devices.
  • Armies: reorder warriors by dragging; pursue a selected army until an encounter occurs; the path is shown on click, and a second click sends the hero on the journey.
  • Clicking on the map while walking stops the hero; waiting can be interrupted by a click or a keypress.
  • Hero Speed: the “Hero Movement Speed” slider goes up to 2× faster than the fastest speed in the original (the middle of the slider is the original maximum).
  • Hero Log: five tabs — “Quests”, “Completed”, “Rumors”, “Messages”, “Chronicle”, with entries marked by in-game date.
  • Chronicle: the fifth tab of the diary writes down, day by day, what the player saw and did (more).
  • Game recordings: the game is recorded (the setting “Record the game” in “Other”) and can be watched: “Watch the record” in the diary and on the “Summary” page, and “Record” in the load window; speeds up to 16×, battle marks on the timeline (more).
  • Summary after a map (and after the hero’s fall): a page with the hero’s route over the known land, the battles and the totals; turned off on the “Other” tab (more).
  • Saves: up to 50 manual saves and 30 autosaves instead of 12; pin important saves with a thumbtack; quick save F5 and quick load F9.
  • Folder: the “Folder” button in the loading window opens the folder containing saves and maps on the computer and iOS, while on Android, the “Transfer…” button exports saves as a single zip file and the log to a file, and also allows importing a save or a zip archive from a file (Razdor’s choice, not the original).
  • Resuming a game: if your phone clears the game from memory or the game crashes, upon the next launch, it will offer to resume from where you left off (more details).
  • Victory window: without the “you won gold” and “trophies” lines, so the gold, mana and loot show at once, without scrolling.
  • Defeat screen: the “Load last save” button loads the most recent save of any type (manual, quick, or autosave); “Exit to main menu” replaces the old “OK” button.
  • Backpack: Shift+click equips an item or drinks a potion; Shift+click on an equipped item unequips it.
  • Custom Battle: any two armies outside of a campaign, with levels and items; the battle code can be copied to a string and pasted for another player.
  • Quick Battle: autobattle via Q or Enter; battle replay (W) with 1×, 2×, or 4× speed.
  • New Game: campaigns are grouped into a single line; the list can be filtered and sorted; “Add map…” button.
  • Experimental Scenario Rules: sixteen toggles for new games; selections are remembered between games (see Experimental Rules).
  • Save formation in additional settings.
  • Experience on promotion in additional settings: as in the original, a unit’s experience is dropped when it is promoted to a new class; “Kept” keeps it.
  • Leader’s name under the event picture: when an event fires on meeting an army, its window writes the army’s leader name under the picture; turn it off in the additional settings (“Leader’s name”).
  • Minimap corner in additional settings: the minimap can be placed in any corner, and the “Reset” button will return it to its default size and position.
  • 2.5D map view in additional settings (“Map view”, off by default): the map is tilted, and the figures stand on the ground, and the buildings stand as whole pictures, as in the flat view. Q and E turn the map 45°; on a phone, the two-finger turn is switched on by the “Two-finger turn” setting. A compass button next to the bottom bar appears while the map is turned, and brings it back to north up. “Sprite size” (1×, 1.5× or 2×) is 1.5× by default.
  • Third-person and first-person map views in the same “Map view” row: the camera stands behind the hero or at his eyes, and the far ground rolls up, curves down to a horizon, or wraps around like a small planet (“Globe”). The “Far ground”, “Curve start”, “Curve strength”, “Camera height”, “Camera tilt”, “Field of view” and “Curve and camera” rows set the view; “Camera follows the hero” is in third person. More: Third-person and first-person views.
  • Lighting in additional settings (off by default): the light changes with the time of day, the windows glow at night and the armies carry torches; “From the sun” shadows are optional. Only the view changes: more.
  • Mist instead of black in additional settings (“No” by default, as in the original): unexplored land is hidden by an even haze (“Simple”) or by drifting clouds (“Clouds”). Only the view changes.
  • Moving water in additional settings (off by default): the water ripples, foam runs along the shores and waves roll up, glints shine on lakes and the sea, rivers flow and ships leave a wake. Only the view changes.
  • Weather in additional settings (off by default): snow over snowfields, rain over swamps, heat haze over deserts, ash over fire lands and cloud shadows. Only the view changes.
  • Hit shake in the additional settings on the “Battle and army” tab (off by default): the battle field shakes briefly on a hit, more on a hard hit and when a unit falls. View only.
  • Living map in additional settings (off by default): smoke rises from the chimneys, flags wave and birds cross the map. Only the view changes.
  • Extend the map past its edges in additional settings (off, as in the original, where the area past the edges is black): a short stretch of ground goes on past the map’s edges, then the same black fog as the unexplored map. Only the view changes: rules and paths stay as they are.
  • Map resolution on the “Map” tab (100%, 75% or 50%, 100% by default): the map is drawn at a lower resolution and stretched over the screen, so a weak phone draws it faster; the bottom bar, minimap, windows and text stay sharp.
  • Frame rate cap on the “Map” tab (“No cap”, 30 or 60, “No cap” by default): the game draws no more than that many frames a second, for less heat and battery use.
  • Music changes based on context, just like in the original; volume settings are in the Esc menu.
  • The original’s “Do not load music and sounds” checkbox is removed from the settings: sound always loads, and volume turns it off.
  • More details: Sound and Music.
  • Map Editor with map search (Ctrl+F) and an event panel.
  • Map Translator razdor-translate translates maps and game data using a language model.
  • Cheat Console (key ~).
  • Debug Layer (F3 on the map) shows events, lights, and tile passability.
  • Mods: a game installed with a mod (custom Rus_*.ini, graphics, and maps) is playable with its warriors, items, and spells. The selected mod is visible in the main menu and can be changed directly there.
  • Updates: Razdor checks for new releases on GitHub itself and offers updates.
  • Android (trial version): razdor-<version>.apk file, touch controls, touchpad mode, screen orientation.
  • iPhone and iPad (trial version): razdor-<version>.ipa file, touch controls.
  • More details: Razdor on Android, Razdor on iOS.
  • Improved enemy intelligence in combat, as found in the original settings.
  • “Maximum (Razdor)” — an experimental mode: the enemy calculates moves and responses several actions ahead. Selected on the “Battle and army” tab → “Battle AI strength”.