Feature Overview
Razdor plays the original game’s scenarios using its original rules. Below is what it adds beyond the original. Bug fixes are not listed here.
Interface and Screen
Section titled “Interface and Screen”- UI Scale from 1× to 4×, “Auto” is the largest that fits within the window.
- Screen: window, borderless window, or full screen (via “Screen” settings).
- Sharp graphics: the original’s pictures are not blurred when scaled up: every pixel stays a crisp square of the same size at any scale.
- Minimap can be resized and moved to any corner of the screen.
- Closing windows: a window opened from the bottom panel can be closed by clicking or tapping outside of it, or by pressing
Esc. - Equipment Search (
Ctrl+F): filters items in your backpack and at the market by name, type, stats, and description. - Sorting of goods at the market and shrine by name or price.
- Combat: warrior cards show stat changes relative to the start of the battle (blue for increase, red for decrease); spell icons on cards.
- Photo mode: the game stands still and the camera is free; a shot without the interface is saved as a PNG (more).
- Uncovering locations: a location revealed by an event unfolds from the fog in a circle, from the center to the edges.
- Touch modes and gamepads: gamepad support on Windows, Linux, and macOS; touchpad mode on mobile devices.
Convenience
Section titled “Convenience”- Armies: reorder warriors by dragging; pursue a selected army until an encounter occurs; the path is shown on click, and a second click sends the hero on the journey.
- Clicking on the map while walking stops the hero; waiting can be interrupted by a click or a keypress.
- Hero Speed: the “Hero Movement Speed” slider goes up to 2× faster than the fastest speed in the original (the middle of the slider is the original maximum).
- Hero Log: five tabs — “Quests”, “Completed”, “Rumors”, “Messages”, “Chronicle”, with entries marked by in-game date.
- Chronicle: the fifth tab of the diary writes down, day by day, what the player saw and did (more).
- Game recordings: the game is recorded (the setting “Record the game” in “Other”) and can be watched: “Watch the record” in the diary and on the “Summary” page, and “Record” in the load window; speeds up to 16×, battle marks on the timeline (more).
- Summary after a map (and after the hero’s fall): a page with the hero’s route over the known land, the battles and the totals; turned off on the “Other” tab (more).
- Saves: up to 50 manual saves and 30 autosaves instead of 12; pin important saves with a thumbtack; quick save
F5and quick loadF9. - Folder: the “Folder” button in the loading window opens the folder containing saves and maps on the computer and iOS, while on Android, the “Transfer…” button exports saves as a single zip file and the log to a file, and also allows importing a save or a zip archive from a file (Razdor’s choice, not the original).
- Resuming a game: if your phone clears the game from memory or the game crashes, upon the next launch, it will offer to resume from where you left off (more details).
- Victory window: without the “you won gold” and “trophies” lines, so the gold, mana and loot show at once, without scrolling.
- Defeat screen: the “Load last save” button loads the most recent save of any type (manual, quick, or autosave); “Exit to main menu” replaces the old “OK” button.
- Backpack:
Shift+click equips an item or drinks a potion;Shift+click on an equipped item unequips it. - Custom Battle: any two armies outside of a campaign, with levels and items; the battle code can be copied to a string and pasted for another player.
- Quick Battle: autobattle via
QorEnter; battle replay (W) with 1×, 2×, or 4× speed. - New Game: campaigns are grouped into a single line; the list can be filtered and sorted; “Add map…” button.
- Experimental Scenario Rules: sixteen toggles for new games; selections are remembered between games (see Experimental Rules).
- Save formation in additional settings.
- Experience on promotion in additional settings: as in the original, a unit’s experience is dropped when it is promoted to a new class; “Kept” keeps it.
- Leader’s name under the event picture: when an event fires on meeting an army, its window writes the army’s leader name under the picture; turn it off in the additional settings (“Leader’s name”).
- Minimap corner in additional settings: the minimap can be placed in any corner, and the “Reset” button will return it to its default size and position.
- 2.5D map view in additional settings (“Map view”, off by default): the map is tilted, and the figures stand on the ground, and the buildings stand as whole pictures, as in the flat view. Q and E turn the map 45°; on a phone, the two-finger turn is switched on by the “Two-finger turn” setting. A compass button next to the bottom bar appears while the map is turned, and brings it back to north up. “Sprite size” (1×, 1.5× or 2×) is 1.5× by default.
- Third-person and first-person map views in the same “Map view” row: the camera stands behind the hero or at his eyes, and the far ground rolls up, curves down to a horizon, or wraps around like a small planet (“Globe”). The “Far ground”, “Curve start”, “Curve strength”, “Camera height”, “Camera tilt”, “Field of view” and “Curve and camera” rows set the view; “Camera follows the hero” is in third person. More: Third-person and first-person views.
- Lighting in additional settings (off by default): the light changes with the time of day, the windows glow at night and the armies carry torches; “From the sun” shadows are optional. Only the view changes: more.
- Mist instead of black in additional settings (“No” by default, as in the original): unexplored land is hidden by an even haze (“Simple”) or by drifting clouds (“Clouds”). Only the view changes.
- Moving water in additional settings (off by default): the water ripples, foam runs along the shores and waves roll up, glints shine on lakes and the sea, rivers flow and ships leave a wake. Only the view changes.
- Weather in additional settings (off by default): snow over snowfields, rain over swamps, heat haze over deserts, ash over fire lands and cloud shadows. Only the view changes.
- Hit shake in the additional settings on the “Battle and army” tab (off by default): the battle field shakes briefly on a hit, more on a hard hit and when a unit falls. View only.
- Living map in additional settings (off by default): smoke rises from the chimneys, flags wave and birds cross the map. Only the view changes.
- Extend the map past its edges in additional settings (off, as in the original, where the area past the edges is black): a short stretch of ground goes on past the map’s edges, then the same black fog as the unexplored map. Only the view changes: rules and paths stay as they are.
- Map resolution on the “Map” tab (100%, 75% or 50%, 100% by default): the map is drawn at a lower resolution and stretched over the screen, so a weak phone draws it faster; the bottom bar, minimap, windows and text stay sharp.
- Frame rate cap on the “Map” tab (“No cap”, 30 or 60, “No cap” by default): the game draws no more than that many frames a second, for less heat and battery use.
- Music changes based on context, just like in the original; volume settings are in the
Escmenu. - The original’s “Do not load music and sounds” checkbox is removed from the settings: sound always loads, and volume turns it off.
- More details: Sound and Music.
Tools and Mods
Section titled “Tools and Mods”- Map Editor with map search (
Ctrl+F) and an event panel. - Map Translator
razdor-translatetranslates maps and game data using a language model. - Cheat Console (key
~). - Debug Layer (
F3on the map) shows events, lights, and tile passability. - Mods: a game installed with a mod (custom
Rus_*.ini, graphics, and maps) is playable with its warriors, items, and spells. The selected mod is visible in the main menu and can be changed directly there. - Updates: Razdor checks for new releases on GitHub itself and offers updates.
Phones
Section titled “Phones”- Android (trial version):
razdor-<version>.apkfile, touch controls, touchpad mode, screen orientation. - iPhone and iPad (trial version):
razdor-<version>.ipafile, touch controls. - More details: Razdor on Android, Razdor on iOS.
Game AI
Section titled “Game AI”- Improved enemy intelligence in combat, as found in the original settings.
- “Maximum (Razdor)” — an experimental mode: the enemy calculates moves and responses several actions ahead. Selected on the “Battle and army” tab → “Battle AI strength”.