Game recordings
Razdor records the game to a replay file (.rzreplay). You can watch it later: the game plays the
moves again the way they were made. The original has no such feature.
What is recorded
Section titled “What is recorded”Recording runs while the setting “Record the game” is on (in “Other” in the settings). It is on by default. Recording changes nothing in the game: the moves and battles go on as they would without it.
- Replay files are in the saves folder, in its
replayssubfolder. The “Folder” button in the load window opens the saves folder. - A recording takes little room: about 30 game days come to roughly 30 to 110 KB.
- A recording belongs to the game’s saves. While a save points into it, the file stays. When the last such save is deleted, the file is deleted too.
- Loading a save continues the recording from that save’s place: the moves made after the load are written on, and the earlier ones after that place are cut off. A save made with recording off has no recording.
How to watch
Section titled “How to watch”- “Watch the record” in the hero’s diary: the recording of the current game. On the desktop the button is at the foot of the diary, left of “Close”; on a phone the diary has its own button.
- “Watch the record” on the “Summary” page after a map or the hero’s fall.
- “Record” in the load window: the recording of the chosen save, when it has one.
The recording opens on the watching screen. The “Exit” button goes back to where you came from.
The watching screen
Section titled “The watching screen”- Play and pause. The speed runs from 1× to 16×.
- Day. Shows the game day being played.
- Timeline. A click on the bar moves the recording to the day you clicked. Marks on the bar show battles, towns taken and the hero’s fall. A click on a mark moves the recording straight to it. Point at a mark to see what it is: for a battle, who fought; for a town, its name; for the fall, the hero. While the recording is being wound on, the bar says “Seeking…”.
- “Follow the hero”. The camera follows the hero. When it is off, the camera stays where you left it.
- Camera. The mouse wheel and the
+and-keys zoom; the arrow keys and a drag with the mouse move the map. On the 2.5D map thePageUpandPageDownkeys tilt it, andQandEturn it.
Messages from the scenario and events close themselves after a couple of seconds at 1×; at higher speeds they close sooner, but never in under 0.6 s.
Battles
Section titled “Battles”When a battle starts in the recording, playback stops and offers a choice:
- “Watch the battle”. The battle is shown. The player’s moves come from the recording, and so do the enemy’s moves (“Maximum” and the rest of the AI). It plays at the battle view’s own pace.
- “Skip the battle”. The rest of the battle is worked out at once, and the recording goes on.
If no choice is made within 3 seconds, one is made for you: at 4× speed and faster the battle is skipped, at a lower speed it is shown.
When a recording drifts
Section titled “When a recording drifts”Razdor checks the recording: at set points it compares the state of the game with the one that was recorded. If the states differ, playback stops and a window says “The record was made in version … and diverges from here on”. This means the game now works out a move differently from the way it did when the recording was made. This usually happens with recordings made by another version of Razdor. The window names the version that made the recording.
The window has two buttons:
- “Watch up to here”. The recording goes back to the last place where everything matched, and stays paused there.
- “Exit”. Leaves the watching screen.
Turning recording off
Section titled “Turning recording off”Clear “Record the game” in “Other”. The game stops writing moves from then on; recordings already made stay where they are and can still be watched.
To film a recording, see How to record a video.